2026-10-13

Devlog: space easter egg, mission win polish

NEW FEATURES
- A space background easter egg can now turn up in the menus and during play.

COMPLETED
- The mission win screen shows more stats.
- The progress slime now sits right next to the guardian on the mission win screen.
- Slimes teleport out at the end of a mission in the demo.

background ui missions

2026-10-11

Devlog: Databank, guardian encounters, stronger charged moves

NEW FEATURES
- Work started on a Databank screen in Extras, with entries linked to PWUPs and guardians and its own music track.
- Missions can now set up a guardian encounter.
- Charged moves can blast through several weak Clumps in a row and smash obstacles.
- Charged moves can pull Nodules away from the edge.
- Clumps have new audio cues and fixed animations.

FIXES & IMPROVEMENTS
- Music no longer plays the same track twice in a row.
- The [REDACTED] is now hidden when it first spawns.
- Menus now return focus to the right option when going back through stacked screens.
- PWUPs reworked for consistency.

BEHIND THE SCENES
- Work started on a space background easter egg.

guardians slimes audio ui

2026-10-07

Devlog: how-to screens, settings debounce, guardian palettes

NEW FEATURES
- The how-to screens have a new layout and animations.
- The [READACTED] have new colour palettes.
- Nodules have new brighter sprites.
- The Moonbeam PWUP's targeter now handles obstacles, with updated HUD visuals.
- The space background moves during the menus, and first-time players get the right start-up flow.
- Updated Slimestronauts pixel fonts.

FIXES & IMPROVEMENTS
- Audio, video, player and control settings are now applied once after you finish changing them, instead of after every change.
- Level music selection improved.
- Slow motion PWUP duration adjusted.
- Fixed a missing play rotation icon.

COMPLETED
- Smoother space background movement.
- Fixed odd matching behaviour with Wild Slimes.
- The high score entry now pre-fills your name.
- New Physician mode icon.
- Updated demo launch text.

ui guardians settings PWUPs

2026-10-04

Devlog: [REDACTED] obstacle, mission results graph, steering controls

NEW FEATURES
- New [REDACTED] obstacle that emerges from Nodules that are holding something...
- Nodules can now hold things inside them, with new visuals to show it.
- [WIP] The mission results screen has a graph of how the mission went, drop by drop.
- A resign note now appears on the mission win and lose screens.
- New steering controls for slime pods, with updated control graphics.
- Early work on a new capsule move that swaps the two pods, with its own sound effects.
- New impact sound effect.

FIXES & IMPROVEMENTS
- Tile matching and clearing reworked to run more smoothly.
- PWUP visuals now update properly while being recalled and deployed.
- The in-progress save is cleared when a mission ends.
- Buttons no longer show their focus highlight while using the mouse.
- Fixed a layout issue on the game mode tab.

COMPLETED
- High scores upload to Steam Leaderboard.
- The mission win screen shows level, time and stats.

obstacles nodules ui controls

2026-09-30

Devlog: new music, low-nodule alarm, pod split effects

NEW FEATURES
- New retro action and battle music tracks added to the game.
- An alarm sound now plays when only a few Replinodules are left on the board, and it stops when the mission ends.
- Slime pods now have a split animation and sound effect.
- A wishlist button has been added to the Brave mode win screen.
- The mission results and Steam promo screens have updated layouts, and the promo screen now shows the app ID.

FIXES & IMPROVEMENTS
- Fixed audio cutting off during play.
- The current music display no longer shows "(looped)" in track names.
- Video settings are applied more smoothly when changed.
- Restored the Clone PWUP's behaviour.
- Nodule respawning now follows each level's growth settings, and capsule cooldowns were tuned.
- The menu control highlighter is shown more reliably.

audio nodules ui PWUPs

2026-09-28

Devlog: charged movement, Skooch & Charge icons, high score fixes

NEW FEATURES
- New charged movement for capsules.
- Skooch and Charge controller icons now appear on the game screen.
- Audio settings now use a dropdown instead of a list, with a cleaner layout.
- The Steam promo screen has new art and an updated layout.

FIXES & IMPROVEMENTS
- Improved input handling when moving between game states.
- Fixed high score retrieval, and the player name is now set correctly on the high score entry screen.
- End-of-mission stats are saved more reliably.
- Clump smashing improved, and the Clump's drip behaviour refined.
- The menu highlighter resizes more cleanly.

slimes controls audio ui

2026-09-27

Devlog: new Brave missions, mission stats, Operator chatter

NEW FEATURES
- New Brave mode missions, with new background art.
- The mission win screen now shows your stats in a scrolling list with a progress bar.
- Mission Control's Operators have more speech lines and animations, plus new announcements during play.
- Charged capsules can now draft-suck capsules that have already landed.
- The demo now recognises it's the demo and shows its own Steam promo screen and icon.
- Work started on a new Pusher obstacle.

FIXES & IMPROVEMENTS
- Wild Slimes have adjusted cooldowns and appearance chances.
- PWUP names updated and shortened to fit the HUD.
- Nodule colours are now placed more randomly when the board fills.
- The menu highlighter now snaps instantly to the selected option.
- The in-game screenshot key is disabled for now so it doesn't conflict with Steam.
- Fixed the Clump's idle and destruction animations.
- More work on the game mode selection screen and Steam leaderboards.

missions ui slimes steam

2026-09-24

Devlog: Steam integration, smarter nodule growth, mode select

NEW FEATURES
- Steam settings are now part of player settings, and leaderboards show each entry's Steam name.
- Mode select reworked into a clearer, hand-built screen that highlights your pick. Brave mode now tracks how many times you've played it.
- The mouse cursor now auto hides if you start using a controller.
- Auto Input Device Icons switch is now an option in settings.
- Work started on 'The Clump'.
- Update to [REDACTED] target logic.

FIXES & IMPROVEMENTS
- Fixed leaderboard uploads swapping score and level.
- Growing nodules no longer clear themselves by forming matches on their own.
- Smoother capsule movement and collision handling.
- Fixed the retry button on the mission-lose screen.
- And more!

steam nodules ui settings

2026-09-20

Devlog: Steam leaderboards, Audio, and Stats!

NEW FEATURES
- Steam leaderboards: Brave mode high scores now upload to Steam to compare with your friends!
- The current music track and artist now stay on screen during play.
- New player settings and input options.

FIXES & IMPROVEMENTS
- Buffered inputs can now chain straight into movement for faster play.
- Improved controller detection and controller icon handling.
- Mission and gameplay settings rebalanced.
- Credits now list the game's assets (again).

COMPLETED
- guardian encounters and defeats are now tracked in your stats.
- Demo achievement added.

steam guardians obstacles audio